Plan the next session — and keep the story of the last one alive.
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Six in the TPK
Plan the next session, remember the last.
HomeSchedule overview
Campaigns
Actions
Account
Add to Schedule
Tip: name it like “Leyfarers: Bob” — the level view uses the name after the colon.
You'll be the owner. Once it's created, invite players by email or a join code from the campaign's Share menu.
Details optional
Session added
Manage Campaign Schedule
Leave a field blank to keep it unchanged on those sessions.
Invite Someone
Invite by Email
Or Share a Join Code
Each player gets their own code — they enter it on the front page instead of the passphrase. No email or account needed, and it works on any device. Revoke a single player's code any time.
You're Invited!
Accept to join the campaign — schedule, recaps, and updates are all managed by the organizer.
Add your character?
Your character will appear in the party roster for everyone in this campaign. You can skip and add it later.
Your Account
Join a Campaign
Enter the join code your organizer sent you.
Add a Campaign
My Characters
Polls
Availability polls across your campaigns — open ones need a vote, confirmed ones show the chosen date.
Ask "When can we play?"
Propose a few date & time options — several on the same day is fine. Players tap Yes / Maybe / No, and you confirm the winner.
Campaign Settings
Access controls what a member can change · In-game is just a label.
This removes the campaign. Members are notified and can archive, dismiss, or (if named below) take it over. It's permanently purged once no one holds it.
Campaign removed
Archive keeps a read-only copy for you · Dismiss removes it · Take over makes it yours.
Six in the TPK
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Create your own campaign, or join one with a code from your organizer.
Campaigns
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Apply Change
Which sessions should this affect?
Are you sure?
This will modify all sessions for this campaign, including past sessions. This cannot be undone.